Can Haiku 5.5 Beat Opus 5.5?
Last week Anthropic launched Haiku 5.5, its cheapest small model yet. Within days, my YouTube feed had moved on to a much bigger question: can Haiku 5.5 beat Opus? Haiku,...
Every week, I share the exact techniques that actually work—not the theory, not the hype, just the stuff I've tested until my keyboard begged for mercy.
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Last week I put Opus 5.5 in charge of five Haiku 5.5 workers, and together they built a game I'm genuinely proud to share. That was round two. In round…
Read Full IssueLast week Anthropic launched Haiku 5.5, its cheapest small model yet. Within days, my YouTube feed had moved on to a much bigger question: can Haiku 5.5 beat Opus? Haiku,...
Last week I published Can Sonnet 5.5 Really Build a Full Game From One Prompt? I Tested It. — one prompt, about five hours, a playable kart racer waiting in...
A few days ago, u/Timisageek posted something on r/ClaudeCode that stopped me mid-scroll: Sonnet 5.5 one-shotting a full kart racing game. Five sub-agents turned a single prompt into a playable...
After Claude Code Can Talk to WordPress Now. Here’s What That Changes., I had the kind of momentum that makes you forget walls exist. Pages, templates, CSS — the entire...
Those pro-level workflows that make you wonder why you ever did it the hard way. Hidden features, unexpected tricks, 'wait—it can do THAT?' moments.
Not theoretical 'imagine you had a user...' scenarios. Actual implementations from actual work. Copy, paste, adapt, ship.
That tedious stuff you keep putting off? Automate it. That repetitive task eating your afternoons? Gone. More time for the work that actually matters.
Join developers who've stopped fighting their tools—and started building with them. One email. Once a week. Genuinely useful.
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