I Taught Opus 5.5 to Pick the Right Sub-Agent for Every Job
Last week I put Opus 5.5 in charge of five Haiku 5.5 workers, and together they built a game I’m genuinely proud to share. That was round two. In round...
Every week, I share the exact techniques that actually work—not the theory, not the hype, just the stuff I've tested until my keyboard begged for mercy.
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I know the rule. I wrote a whole post about it. Watch the context number. When it crosses your threshold, write a handoff doc, then compact. Sounds tidy. Then a…
Read Full IssueLast week I put Opus 5.5 in charge of five Haiku 5.5 workers, and together they built a game I’m genuinely proud to share. That was round two. In round...
Last week Anthropic launched Haiku 5.5, its cheapest small model yet. Within days, my YouTube feed had moved on to a much bigger question: can Haiku 5.5 beat Opus? Haiku,...
Last week I published Can Sonnet 5.5 Really Build a Full Game From One Prompt? I Tested It. — one prompt, about five hours, a playable kart racer waiting in...
A few days ago, u/Timisageek posted something on r/ClaudeCode that stopped me mid-scroll: Sonnet 5.5 one-shotting a full kart racing game. Five sub-agents turned a single prompt into a playable...
Those pro-level workflows that make you wonder why you ever did it the hard way. Hidden features, unexpected tricks, 'wait—it can do THAT?' moments.
Not theoretical 'imagine you had a user...' scenarios. Actual implementations from actual work. Copy, paste, adapt, ship.
That tedious stuff you keep putting off? Automate it. That repetitive task eating your afternoons? Gone. More time for the work that actually matters.
Join developers who've stopped fighting their tools—and started building with them. One email. Once a week. Genuinely useful.
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