I Kept Forgetting to Check My Context. Now Claude Code Reminds Me.
I know the rule. I wrote a whole post about it. Watch the context number. When it crosses your threshold, write a handoff doc, then compact. Sounds tidy. Then a...
Every week, I share the exact techniques that actually work—not the theory, not the hype, just the stuff I've tested until my keyboard begged for mercy.
No spam. 1–2 emails a week. Unsubscribe anytime.
You open Claude Code, type a request and hit enter. Quick question. How big was that request? Be honest. (Nobody's watching.) Most of us hand Claude Code roughly the same…
Read Full IssueI know the rule. I wrote a whole post about it. Watch the context number. When it crosses your threshold, write a handoff doc, then compact. Sounds tidy. Then a...
Last week I put Opus 5.5 in charge of five Haiku 5.5 workers, and together they built a game I’m genuinely proud to share. That was round two. In round...
Last week Anthropic launched Haiku 5.5, its cheapest small model yet. Within days, my YouTube feed had moved on to a much bigger question: can Haiku 5.5 beat Opus? Haiku,...
Last week I published Can Sonnet 5.5 Really Build a Full Game From One Prompt? I Tested It. — one prompt, about five hours, a playable kart racer waiting in...
Those pro-level workflows that make you wonder why you ever did it the hard way. Hidden features, unexpected tricks, 'wait—it can do THAT?' moments.
Not theoretical 'imagine you had a user...' scenarios. Actual implementations from actual work. Copy, paste, adapt, ship.
That tedious stuff you keep putting off? Automate it. That repetitive task eating your afternoons? Gone. More time for the work that actually matters.
Join developers who've stopped fighting their tools—and started building with them. One email. Once a week. Genuinely useful.
No spam. Unsubscribe anytime. Seriously.